using System;

[Serializable]
public class player_weapon
{
	public int machgun;

	public int machgun_pen;

	public int machgun_max;

	public float machgun_fill_time;

	public int missile;

	public int missile_pen;

	public int missile_max;

	public float missile_fill_time;

	public int missile_duo;

	public int missile_duo_pen;

	public int missile_duo_max;

	public float missile_duo_fill_time;

	public int youdaodan;
}
